Modern Mac Terminal App
- Bloomberg anywhere users with supported Android phones can access the Terminal via the B-Unit app. For more information about how to download the app and to get started, click here.
- 30 free macOS apps every Mac user should have From useful utilities to handy archivers and transcoders, here are 30 free yet powerful macOS apps you can download today.
The terminal is a useful program that can allow you change the Setting, open any application, show hidden files and folder, etc. On your Macbook. The good new is you can simply open the Terminal by using three ways including opening from Finder, LaunchPad and Spotlight. Terminal Dark Mode on macOS Mojave back to menu ↑. On your Mac, do one of the following: Click the Launchpad icon in the Dock, type Terminal in the search field, then click Terminal. In the Finder, open the /Applications/Utilities folder, then double-click Terminal.
Installation
latest version: 3.0.264-bit | |
macOS (.app) | 3.0.2 |
Windows (.exe) | 3.0.2 |
Debian (.deb) | 3.0.2 |
Fedora (.rpm) | 3.0.2 |
Other Linux distros (.AppImage) | 3.0.2 |
Project Goals
The goal of the project is to create a beautiful and extensible experience for command-line interface users, built on open web standards. In the beginning, our focus will be primarily around speed, stability and the development of the correct API for extension authors.
In the future, we anticipate the community will come up with innovative additions to enhance what could be the simplest, most powerful and well-tested interface for productivity.
Extensions
Extensions are available on npm. We encourage everyone to includehyper
in the keywords
field in package.json
.
Then edit .hyper.js
and add it to plugins
Hyper
will show a notification when your modules are installed to .hyper_plugins
.
Keymaps
All command keys can be changed. In order to change them, edit.hyper.js
and add your desired change to keymaps
.
Then Hyper will change the default with your custom change.
Example: 'window:devtools': 'Cmd+Alt+O'
Default keymaps:
Configuration
Config location
macOS | ~/Library/Application Support/Hyper/.hyper.js |
Windows | $Env:AppData/Hyper/.hyper.js |
Linux | ~/.config/Hyper/.hyper.js |
Note: config at ~/.hyper.js
still supported, but will be ignored, if config in application directory present. Otherwise it will be moved to the application directory at first run.
The config
object seen above in.hyper.js
admits the following
Property | Default | Description |
updateChannel | 'stable' | The update channel to receive updates from |
fontSize | 12 | The default size in pixels for the terminal |
fontFamily | 'Menlo, DejaVu Sans Mono, Lucida Console, monospace' | The font family to use with optional fallbacks |
uiFontFamily | '-apple-system, BlinkMacSystemFont, Segoe UI, Roboto, ..' | The font family to use for the UI with optional fallbacks |
fontWeight | 'normal' | The default font weight: 'normal' or 'bold' |
fontWeightBold | 'bold' | The font weight for bold characters: 'normal' or 'bold' |
cursorColor | 'rgba(248,28,229,0.8)' | The color of the caret in the terminal |
cursorAccentColor | '#000' | The text color under BLOCK cursor |
cursorShape | 'BLOCK' | The shape of the caret in the terminal. Available options are: 'BEAM', 'UNDERLINE', 'BLOCK' |
cursorBlink | 'false' | If true, cursor will blink |
foregroundColor | '#fff' | The color of the main text of the terminal |
backgroundColor | '#000' | The color and opacity of the window and main terminal background |
selectionColor | 'rgba(248,28,229,0.3)' | The background color/opacity of the text selection in terminal |
borderColor | '#333' | The color of the main window border and tab bar |
css | ' | Custom CSS to include in the main window |
padding | '12px 14px' | CSS padding values for the space around each term |
colors | { black: '#000000', red: '#ff0000', .. } | A list of overrides for the color palette. The names of the keys represent the 'ANSI 16', which can all be seenin the default config. |
shell | ' | A path to a custom shell to run when Hyper starts a new session |
shellArgs | '['--login']' | An array of shell arguments |
env | {} | An object of environment variables to set before launching shell |
windowSize | [540, 380] | The default width/height in pixels of a new window |
scrollback | 1000 | The number of rows to be persisted in terminal buffer for scrolling |
copyOnSelect | false | If true, selected text will automatically be copied to the clipboard |
quickEdit | false | If true, on right click selected text will be copied or pasted if no selection is present (true by default on Windows) |
defaultSSHApp | true | If true, Hyper will be set as the default protocol client for SSH |
modifierKeys | {altIsMeta: false} | Change the behaviour of modifier keys to act as meta key |
showHamburgerMenu | true on Linux/Windows, false on macOS | Change the visibility of the hamburger menu. Available options are: true, false |
showWindowControls | ' | Change the position/visibility of the window controls. Available options are: true, false, 'left' |
Extensions API
Extensions are universal Node.js modules loaded by both Electron and the renderer process.
/how-to-get-versions-of-apps-on-mac.html. The extension system is designed around composition of the APIs we use to build the terminal: React
components andRedux
actions.
Instead of exposing a custom API method or parameter for every possible customization point, we allow you to intercept and compose every bit of functionality!
The only knowledge that is therefore required to successfully extendHyper
is that of its underlying open source libraries.
You can find additional details about plugin developmentin the Hyper repository.
Your module has to expose at least one of these methods:
Method | Invoked from | Description | ||||||
onApp | Electron | Invoked when the app first loads. If a plugin reloads, it's invoked again with the existing app. Parameters:
| ||||||
onWindow | Electron | Invoked when each window is created. If a plugin reloads, it's invoked again with the existing windows. Parameters:
| ||||||
onUnload | Electron | Invoked when a plugin is removed by the user. Parameters:
| ||||||
decorateConfig | Electron / Renderer | v0.5.0+. Allows you to decorate the user's configuration. Parameters:
| ||||||
decorateEnv | Electron | v0.7.0+. Allows you to decorate the user's environment by returning a modified environment object. Parameters:
| ||||||
decorateMenu | Electron | Invoked with the Electron's Parameters:
| ||||||
decorateBrowserOptions | Electron | Allows you to decorate Electron's Parameters:
| ||||||
onRendererWindow | Renderer | Invoked when a plugin is first loaded or subsequently reloaded in each window. Parameters:
| ||||||
middleware | Renderer | A custom Redux middleware that can intercept any action. Subsequently we invoke the | ||||||
reduceUI reduceSessions reduceTermGroups | Renderer | A custom reducer for the
| ||||||
getTabsProps | Renderer | Passes down props from
| ||||||
getTabProps | Renderer | Passes down props from
| ||||||
getTermGroupProps | Renderer | Passes down props from
| ||||||
getTermProps | Renderer | Passes down props from
| ||||||
mapHyperState mapTermsState mapHeaderState mapNotificationsState | Renderer | A custom mapper for the state properties thatcontainer componentsreceive. Note that for children components to get these properties, you have to pass them down using the corresponding methods (like Must return an extended object of the map passed.
| ||||||
mapHyperDispatch mapTermsDispatch mapHeaderDispatch mapNotificationsDispatch | Renderer | A custom mapper for the dispatch properties. Must return an extended object of the map passed.
| ||||||
decorateHyper decorateNotifications decorateNotification decorateHeader decorateTabs decorateTab decorateTerms decorateTermGroup decorateSplitPane decorateTerm | Renderer | Invoked with the Parameters:
|
Module loading
The user can hot-load and hot-reload plugins by pressing Command + R (refresh). Please strive to make plugins that don't require a complete restart of the application to work.
Notice
Plugins affecting the `BrowserWindow` will the effect on new windows after hot-reload.
In the future we might do this automatically.
When developing, you can add your plugin to.hyper_plugins/local
and then specify it under the localPlugins
array in.hyper.js
. We load new plugins:
- Periodically (every few hours)
- When changes are made to the configuration file (
plugins
orlocalPlugins
) - When the user clicks Plugins > Update all now
The process of reloading involves
- Running
npm prune
andnpm install
in.hyper_plugins
. - Pruning the
require.cache
in both electron and the renderer process - Invoking
on*
methods on the existing instances and re-rendering components with the fresh decorations in place.
Plugins location
macOS | ~/Library/Application Support/Hyper/.hyper_plugins |
Windows | $Env:AppData/Hyper/.hyper_plugins |
Linux | ~/.config/Hyper/.hyper_plugins |
Note: plugins at ~/.hyper_plugins
still supported, but will be ignored, if plugins in application directory present. Otherwise they will be moved to the application directory at first run.
Note: on the main process, plugins are registered as soon as possible (we fire onLoad
). On the browser, it's up to the user to trigger their load by pressing command+R. We put the user in control of the loading in this way to prevent them from losing critical work by extensions that reset state or don't preserve it correctly.
Decorating components
We give you the ability to provide a higher order component for every piece of the Hyper
UI.
Its structure is as follows:
All the decorate*
methods receive the following references in an object passed as the second parameter:
React | The entire React namespace. |
notify | A helper function that shows a desktop notification. The first parameter is the title, the second is the optional body of the notification, and the third is another optional parameter which can be used to log details to the development console. To pass these details, simply provide and object with an |
Notification | The Notification component in case you want to re-use it. |
All the components accept the following two properties to extend their markup:
customChildren | An array of Element or a singleElement to insert at the bottom of the component. |
customChildrenBefore | The same as the above property, but inserted as the first child element(s) of the component. |
Your higher order component can supply a onDecorated
property to the decorated component to get a reference to its instance.
Your Term higher order component can supply anonCursorMove
handler property that be called when cursor has moved with an object parameter representing its relative position to Term origin:
x | Horizontal position in pixels |
y | Vertical position in pixels |
width | Cursor width in pixels |
height | Cursor height in pixels |
col | Horizontal position in columns |
row | Vertical position in rows |
We encourage you to maintain compatibility with other decorators. Since many can be set, don't assume that yours is the only one.
For example, if you're passing children, compose potential existing values:
Or if you use onDecorated
property
Actions and Effects
All theRedux actionsare available for you to handle through your middleware and reducers. For an example, refer to the Hyperpowerreference plugin.
Side effects occur in two fundamental forms:
- Some actions dispatch other actions based on state.
- Some actions do async work by communicating over the RPC channel to the main process
In all cases, the side effect is passed as the effect
key in the action and later handled by our middleware.
This means that you can override, compose or completely eliminate effects! In other words, this is how you can change the default functionality or behavior of the app.
As an example, consider the action we use to increase the font size when you press Command+=
:
The underlying terminal
Hyper
achieves a lot of its speed and functionality thanks to the power ofxterm.js
Additional APIs
The Electron app
objects are extended with the following properties:
config | An Object with the config block from.hyper.js . |
plugins | An Object with helpers for plugins. |
getWindows | A Function that returns an Set of all the open windows. |
createWindow | A Function that will create a new window. Accepts an optional callback that will be passed as the new window's init callback. |
Electron BrowserWindow
objects are extended with the following parameters:
rpc | An EventEmitter that allows for communication with the window process. |
sessions | A Map of Session objects which hold the communication with each term's pty. |
Renderer windows are similarly extended with:
rpc | An EventEmitter that allows for communication with the window process. |
store | The Redux Store object. This allows access todispatch actions or read the global state withgetState . |
The rpc
object is symmetrical between browser and renderer process. The API is the same as Node.js, with the exception that it only admits a single object as its parameters only:
Example theme: Hyperyellow
The following extension simply alters the config to add CSS and yellow colors! Here's thecode.
Themes are simply plugins! Only one hook, decorateConfig
is needed:
I grabbed the class names by inspecting the term with Devtools, which you can trigger from View -> Toggle Developer Tools
. When you do so, notice that some classes are automatically generated and followed by a random nonce (e.g.: term_13hv8io
). Ignore those: they change with every new window!
Notice the emphasis on playing nice with other extensions. Specifically, we create a new object, extend only the keys we are interested in, and we compose the CSS to preserve the user's setting and that of other authors':
Example extension: Hyperpower
The following extension renders particles as the caret moves:
Let's walk throughits code.
First, we intercept the Redux action SESSION_ADD_DATA
. You can find the full list of actionsin the repository.
Notice that we don't re-dispatch the action, which means we never render the output of the command to the terminal. Instead, we dispatch an action of our own, which we grab in the uiReducer
and later map:
We then want to decorate the <Term>
component so that we can access the underlying caret.
However, <Term>
is not a container that we can map props to. So we use getTermProps
to pass the property further down:
The extension thenreturnsa higher order component to wrap <Term>
. Notice we pass the onDecorated
property to access the base Term component and its DOM ref, and theonCursorMove
property to use Hyper cursor API:
Terminal is not for mere mortals, you're probably thinking. It's a kind of a sacred knowledge that only geeks and Mac geniuses possess. But if you get through your first command line you'll find it's not that terrifying. In fact, using Terminal is like applying Harry Potter wizardry to your tasks. Once you know the right spells you can break any laws of how applications behave and do some unbelievable things that even the most experienced Mac people can't. Isn't it seducing to try?
We've chosen just a few of Terminal's most impressive features. For more serious take on Mac terminal commands, check out this article. Okay, are you ready to type in your first code? To start the journey, learn how to open Terminal app on Mac: Click Launchpad and then type Terminal in the search bar.
1) Make your Mac talk to you
One of the simplest commands which can be very fun, especially when you are planning a prank on somebody. Just type any text in Terminal and your computer will speak it in your Mac's default voice. But there's about 20 voices and intonations to choose from plus the ability to convert an entire text file into speech. So here's a slick audiobook maker at your hand.
Open up Terminal, type in:
say followed by a space and any text you want to hear
2) Customize Login Message
This is what makes Mac more personal and humanized. For example, you can write an inspirational motto or helpful information for other users, if it's a public library computer. It might even be a way to retrieve your MacBook if you lose it — if you set a login message with your contact information. Once again there's much room for pranking other people, but we won't go deep into that.
Open up Terminal, type in:
sudo write /Library/Preferences/com.apple.loginwindow LoginwindowText 'Custom Text Here'
3) Watch Star Wars in Terminal app
In Terminal symbols, of course. This could be the greatest trick which makes no particular sense, but even if just for the coolness alone you should try it. The Death Star, R2D2, spaceships and the rest of the Episode 4 story retold in Terminal graphics will blow your friends away at the party. And there is no sound by the way.
Open up Terminal, type in:
telnet towel.blinkenlights.nl
On macOS Sierra and higher macOS versions, you should use a different command:
nc towel.blinkenlights.nl 23
4) Show hidden files in Finder
This isn't as funny as the previous one, but searching for important files is no joke. With this command, you'll be able to see everything on your Mac, even files which were omitted from standard display.
Open up Terminal, type in:
defaults write com.apple.finder AppleShowAllFiles TRUE
killall Finder
This should summon Finder with previously hidden files shown grayed out.
To reverse this operation (be aware that you may be swamped with lots of irrelevant system files) just substitute TRUE for FALSE in the command line above:
defaults write com.apple.finder AppleShowAllFiles FALSE
killall Finder
5) Pay a visit to a psychiatrist
Funny Mac terminal commands are many. This is a classic Easter egg type of joke macOS developers are famous for. When you're feeling stressful, talking to friendly chatbot will at least make you smile. Strangely enough, this therapy may be actually working because you are asked to verbalize your emotions, by giving them a closer look. And the psychiatrists (the real ones) will confirm that sometimes it works.
Open up Terminal, type in:
emacs and then hit Return. Press Esc, then x, and finally type doctor
6) See iTunes songs notification via Terminal app
A clever addition if you normally work with the music on the background. If you fell in love with a particular track from your playlist you don't need to open iTunes to find out the artist's name. It will pop up on your Mac Dock from now on. Though a bit strange this feature isn't included by default because it's really a timesaver.
Open up Terminal, type in:
defaults write com.apple.dock itunes-notifications -bool TRUE
Close the dock using the following command:
killall Dock
7) Play simple games
Mac Terminal Application
This is another retro cool feature to cheer you up once in a while. You can play Tetris, Pong, Snake and a dozen of other arcade games. Once you have unlocked these nice hidden toys, you'll surely get to love your Mac more. Prepare to use your arrow keys.
Open up Terminal, type in:
emacs. Press Enter to open it up, press Esc then x. Now you have to type the name of the particular game and that's it.
Game names:
- tetris
- pong
- snake
- solitaire
- 5x5
- landmark
- doctor
What you learn from using Mac Terminal commands is that nothing is really impossible if you're on a Mac. But it's better to start your Terminal experience with these funny little tricks and then go to something serious. This program has a nearly infinite number of magic spells to choose from.
8) Make your Mac faster and more responsive
Modern Mac Terminal App Download
Okay, this has nothing to do with Terminal. But who wouldn’t want their MacBook as speedy and efficient as back then, on its first day? Surprisingly, this can be achieved easily, Terminal-style way — with aid of CleanMyMac X.
- Remove up to 74 GB of junk from your Mac
- Uninstall unwanted apps completely
- Speed up Mac with maintenance scripts
- Fully clean browsers and messengers
Download the app from developer’s site for free
Hope you found this article helpful, stay tuned for more!